FILE_METADATA
NameHOBBY_HELL
Type[GAME]
Timeline2024–PRESENT
Status
Stack
  • + Unity 6
  • + C#
  • + URP
  • + HLSL
CASE_STUDY // HOBBY_HELL

What it is

A 2.5D horror RPG where the player is trapped in an inescapable, haunted arts-and-crafts store. Think Binding of Isaac meets a Michael's at 2am.

Why it matters

No business justification. Just wanted to make a game. The craft store setting is funny to me and nobody's done it.

How it's built

  • Unity 6 with Universal Render Pipeline. Custom shaders for the CRT/VHS post-processing look.
  • Procedural room generation with hand-authored room templates snapped together at runtime.
  • Inventory and crafting system — you can combine craft supplies into weapons and tools.
  • AI behavior trees for enemy NPCs using Unity's built-in navigation system.

What I'd do differently

Scope creep is real when there's no deadline. Learning to cut features that sound cool but don't serve the core loop.

SYS.HALT // END OF LINE
groovy.
Shop smart. Shop S-Mart.