RECORD 04 OF 11
FILE_METADATA
CASE_STUDY // HOBBY_HELL
What it is
A 2.5D horror RPG where the player is trapped in an inescapable, haunted arts-and-crafts store. Think Binding of Isaac meets a Michael's at 2am.
Why it matters
No business justification. Just wanted to make a game. The craft store setting is funny to me and nobody's done it.
How it's built
- Unity 6 with Universal Render Pipeline. Custom shaders for the CRT/VHS post-processing look.
- Procedural room generation with hand-authored room templates snapped together at runtime.
- Inventory and crafting system — you can combine craft supplies into weapons and tools.
- AI behavior trees for enemy NPCs using Unity's built-in navigation system.
What I'd do differently
Scope creep is real when there's no deadline. Learning to cut features that sound cool but don't serve the core loop.